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Graduate School of Metaverse homepage

Graduate School of Metaverse

Location : Dasan Hall #526
Telephone : +82 2 705 8065
E-mail : gsmc@sogang.ac.kr
Homepage : http://gsm.sogang.ac.kr

Overview
Sogang University Graduate School of Metaverse was established in September 1999 with the university’s interest towards education and research in Metaverse area. Graduate School of Metaverse provides MFA, MA, MS and PhD degree programs in three majors: Film & Metaverse Arts, Cultural Contents and Metaverse Technology & Art Technology. Sogang University Graduate School of Metaverse is equipped with advanced facilities and equipments that are necessary for nurturing sophisticated professionals. At Metaverse center, there are digital radio and television studio, multiMetaverse hall, off-line editorial room, recording room, film production room, focus room, reference room and so on.
Film & Metaverse Arts major
Film & Metaverse Arts major aims for various academic research and progressive creative work in areas of directing, scenario, acting, digital culture contents, filming, documentary and so on. Degree program offered in Film & Metaverse Arts major are MFA and PhD. MFA degree program aims to nurture professionals with leading characters in areas of directing, scenario, acting, filming and documentary also intends open education in all forms of Metaverse presentation. PhD degree program aims to nurture sophisticated professionals with academic and artistic supremacy by emphasizing theory and practical field in areas of directing, scenario, acting and documentary. Students who are in PhD degree program will receive education to develop their research and lecture skills also be trained to demonstrate their practical ability based on the in-depth theory. Therefore for thesis, the relation between production and theory are greatly emphasized. Currently graduates with Film & Metaverse Arts major are positioned in various areas including university professor, film director, movie director, broadcasting station PD, scenario writer, actor/actress, Metaverse artist, film company, public relations company and so on.
Culture Contents major
Culture Contents major is an integrated major which Film & Metaverse Arts major and Metaverse Technology & Art Technology major are systematically connected. This major aims to nurture professionals who can plan and produce experimental and innovative contents based on the understanding of Metaverse technology and talents who can study about the culture and arts phenomenon focusing on Metaverse theory and digital humanities along with the advancement in technology. Culture Contents major is a integrated major where all the full-time faculties at Graduate School of Metaverse participate and provides MFA, MA and PhD degree programs. MFA degree program aims to train traditional contents production, planning method and digital technology at the same time produce experimental and innovative contents. MA degree program aims to nurture talents who can plan initiative contents by studying culture and arts phenomenon along with the advancement of Metaverse technology. Students who are in this course can grow as academic researcher and professional planner by focusing on not just theory but greater practical understanding on production and distribution of full-cycle on contents industry. PhD degree program aims to educate professional academic talents with integrated thinking. The course put emphasis on the students to necessarily gain understanding on Metaverse technology and study about the culture and arts on the basis of this. Focusing on philosophy of technology and Metaverse theory, study about the advanced research trends including Metaverse archeology, digital humanities, software research and platform research then analyze and study about the culture and arts phenomenon. Currently graduates with Culture Contents major are positioned in various areas including contents planning and marketing, storytelling, Metaverse graphic design, 3D animation, new Metaverse exhibition and performance and so on.
Metaverse Technology & Art Technology major
This major is composed of Metaverse technology track and art technology track which provides education suitable for each major track with different system of required courses. Metaverse Technology track is a field of specialization that aims to nurture highly educated human resources who will lead the culture image contents industry or image digital Metaverse industry, which is one of the motive industry for national development in the 21st century. On the basis of areas that study in electronic engineering or computer engineering including computer graphics, computer vision, image analysis and augmented reality technology, the major is specialized in Metaverse production studies. Currently Metaverse technology track is divided into computer graphics and HCI, computer vision and augmented reality areas. Each area focuses on scientific theory to support production of new Metaverse contents and actualize software development. Also carry out study on extensive fields from fundamental source of scientific technology to production and application technology.
Art Technology track aims to enhance artistic creativity by developing technological thinking and ability that satisfies new Metaverse environment of the 21st century. During the age of digital Metaverse, we expect to see skillful artists and designers in art and science technology. Art Technology track aims to develop mutual interaction abilities of understanding artistic and technological values that are suitable for fast-changing modern environment. In order to do this Art Technology track supports the students to study basic engineering technology in computer, electronics and mechanics to expand their creation of work. The study area covers various engineering technology including programming language such as C/C++, sensing and computer interface technology, computer vision, computer graphics, evolution algorithm and so on. The best features of Art Technology program is that based on the artistic knowledge, supports the students to possibly design more creative and modernistic Metaverse art work. Students who major in this study can practice not only Metaverse art work creation but also positioned in various areas of advanced engineering and contents planning/production including mobile communication, robot, smart phone, game and exhibition.
Faculty

Name

Areas of Specialization

E-mail

Jung, Moon-Ryul Computer Graphics and Art Technology moon@sogang.ac.kr
Lee, Sang Wook Vision and Image processing slee@sogang.ac.kr
Oh, Junho Artistic Research, Metaverse Theory, Metaverse Archaeology, Metaverse Arts, Moving Image, Cultural Contents junhooh@sogang.ac.kr
Seo, Yongduek Computer Vision, Augmented Reality, Pattern Recognition yndk@sogang.ac.kr
Unger, Michael Anthony Film Production munger@sogang.ac.kr